

Besides, it was limited to 100 characters per request, which makes it unusable for longer text passages. Sometimes!l="+countr圜ode+"en_gb="+resultĪfter more than a few requests, you must enter a Captcha - Google fixed that a while ago. Unfortunately, this trick is no longer working: We also noticed too much delay when we generated the voices on a server (especially with many simultaneous requests) and you can end up having a lot of network traffic (server and clients). This seems for us too complicated for most users. It must be installed on the target platform (which adds over 30MB to builds) or on a dedicated server and it requires Java. When we designed this asset, we also thought about MaryTTS and the Google Voice API.īut we decided not to implement those for the following (additional) reasons: On mobiles the API changes almost in every version, which is hell to maintain, and Linux has no standard solution available. Short answer: no, we don't store audio files - but there are solutions available at the store.įurthermore, we targeted the Windows- and Mac-platforms since they are the only "reliable-out-of-the-box-solutions".

It's not a replacement for human voice actors - it's a replacement until you're ready for the final cut.
Text speaker for mac manuals#
It's also meant to surprise the user with real-time audio, like "Hello " and all ingame-text (like UI-elements, manuals etc.). It is a system that fits the constant changes during the dev-process without the hassle of regenerating audio files. It's totally generic and freely configurable through our users - we don't force them to use a specific system for their text. Otherwise, it would not fit it's main purpose: read whatever you must at anytime. We also decided that RT-Voice will generate the audio on-the-fly without storing any files. Some of our main goals were to have the TTS-voices as fast as possible ("RealTime" in RT-Voice) with no dependencies on any external service. Thank you very much for your interest in RT-Voice!
Text speaker for mac mac#
Works with Windows, Mac and Linux editors.Native providers for Windows, macOS, Android, iOS and XBox.Comprehensive documentation and support.Enables access to more than 1'000 voices.Components to speak UI-elements, like Text and InputField.1-infinite synchronized speakers for a single AudioSource.Generated audio can be stored in files reusable within Unity.
Text speaker for mac windows#
